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Stanislav Stankovic
Stanislav Stankovic

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Making games is my lifelong passion

Now it’s the beginning of the fantastic story Making games is my lifelong passion. As anything in life it’s a journey. What follows is a series of texts about things I have learned on my journey through the craft of game making. I hope at least some of it will be useful to someone else. Stay tuned! stane-island.net

Game Design

1 min read

Making games is my lifelong passion
Making games is my lifelong passion

Now it’s the beginning of the fantastic story

Making games is my lifelong passion. As anything in life it’s a journey. What follows is a series of texts about things I have learned on my journey through the craft of game making. I hope at least some of it will be useful to someone else.

Stay tuned!
stane-island.net


Published in BLOCK6

·Apr 1

NFT Enters the Valley

A couple of months ago NFTs (or Non-Fungible Tokens) were all the rage. Pretty much every graphic artist I know was silently jumping on the bandwagon. Axie Infinity, the first breakaway gaming success story was making it into the mainstream press. …

Nft

6 min read

NFT Enters the Valley
NFT Enters the Valley

Published in UX Collective

·Updated Mar 21

Picking a good brand name with help of science

“Nothing sucks like Lectrolux” Arriving in Finland many exchange students will, as students do, organize a student party. What any proper dorm party needs are ample amounts of beer and snacks to go with it. These young people will thus congregate around the supermarket aisle stocking such products, only to…

Branding

10 min read

Picking a good brand name with help of science
Picking a good brand name with help of science

Published in UX Collective

·Feb 18

Making better app icons

How understanding human visual systems and image processing can help create more striking app icons. — There are over 2.2 million apps on offer in the Apple App Store on iOS. Google Play Store offers 3.4 million apps, according to data for Q1 of 2021. As an app publisher, your organization is paying dear money for the user acquisition. According to date from ironSource, the average…

UX

6 min read

Making better app icons
Making better app icons

Feb 7

Introduction of Automobile in 2022

We live in an age marked by technology. The world we inhabit is radically different from the one we used to live in even just 10 years ago. I am old enough to remember the pre-internet age; the time when you had to manually punch in a phone number whenever…

History

3 min read

Introduction of Automobile in 2022
Introduction of Automobile in 2022

Published in ironSource LevelUp

·Feb 1

SimCity BuildIt, Contest of Mayors

Intro So far a good chunk of my game design career has been spent working on one title, SimCity BuildIt. It remains the game to which I am very much emotionally attached, probably because I learned so much while working on it. Over the years there have been very many features…

Game Design

16 min read

SimCity BuildIt, Contest of Mayors
SimCity BuildIt, Contest of Mayors

Jan 12

Human Automatons

“I am a HAL 9000 computer. I became operational at the H.A.L. plant in Urbana, Illinois on the 12th of January 1992. My instructor was Mr. Langley, and he taught me to sing a song. If you’d like to hear it I can sing it for you.” — HAL 9000 …

Human Comuter Interaction

4 min read

Human Automatons
Human Automatons

Jan 4

Generation Alpha and Perception of Time

I recently learned that the generation to which my son belongs is called the Generation Alpha. He was born in 2012, into a world of streaming music and videos. He was happily punching his way on the iPad even before he was able to properly walk. …

Technology

3 min read

Generation Alpha and Perception of Time
Generation Alpha and Perception of Time

Published in UX Collective

·Updated Dec 10, 2021

Inconvenient truths about free-to-play

This is a text that I have wanted to write for a very long time. I have been working in the games industry for a better part of a decade. Games for smartphones are my specialty. I got my start back in the day when premium casual games dominated the…

Game Industry

6 min read

Inconvenient truths about free-to-play
Inconvenient truths about free-to-play

Published in ironSource LevelUp

·Dec 1, 2021

The Hard Problem of Making Educational Games

The first time I heard the name Adam Smith was while playing Sid Meyer’s Colonization, the same goes for John Paul Jones and Bartolome de las Casas. My childhood was spent playing PC games from the 16-bit era. There are many ways one can learn about the geography of the…

Game Design

5 min read

Hard Problem of Making Educational Games
Hard Problem of Making Educational Games
Stanislav Stankovic

Stanislav Stankovic

Creative Director at Northern Stars studio in Helsinki. Ex-EA, Ex-Rovio.

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