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Stanislav Stankovic
Stanislav Stankovic

597 Followers

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Virtual Reality and Virtual Environments in 10 Lectures
Virtual Reality and Virtual Environments in 10 Lectures

Introduction into the related concepts of Virtual Reality, Augmented Reality, and Virtual Environments.

2015

·
Stanislav Stanković
Stanislav Stanković

Stories

Pinned

Making games is my lifelong passion

Now it’s the beginning of the fantastic story Making games is my lifelong passion. As anything in life it’s a journey. What follows is a series of texts about things I have learned on my journey through the craft of game making. I hope at least some of it will be useful to someone else. Stay tuned! stane-island.net

Game Design

1 min read

Making games is my lifelong passion
Making games is my lifelong passion
Game Design

1 min read


Aug 21

Kimble Royale

Back in the day, Battle Royale games were all the rage. The world of gaming become infatuated with PubG and its step-child Fortnite. Everyone and their grandmother were coming up with new game concepts built around the premise of Last One Standing gameplay. As Nick Cave says, some things we…

Game Design

3 min read

Kimble Royale
Kimble Royale
Game Design

3 min read


Jul 31

Selling Your Ideas

If there is one thing that I wish I knew as a high school kid it would be the following. Knowing how to sell your ideas is one of the most important skills in life. By “selling” I mean, being able to convince others that things you have in your…

Game Development

6 min read

Selling Your Ideas
Selling Your Ideas
Game Development

6 min read


Jul 24

Elo Rating System

NOTE: Medium doesn’t display subscripts or superscripts and makes formulas hard to read. You might want to take a look at this text as PDF which is better formatted. In game design, the term matchmaking denotes the process of selecting two or more opponents to take part in a single…

Game Design

11 min read

Elo Rating System
Elo Rating System
Game Design

11 min read


Jul 2

Game of Gerrymander

Summer is a time for lighter activities. Instead of delving deeper into the secrets of game design, in today’s text, I want to share with you a simple game that my son Toza and I designed a while ago. I can’t believe that an entire year has passed since we…

Games

2 min read

Game of Gerrymander
Game of Gerrymander
Games

2 min read


May 22

Curves

Intro One of the most typical tasks in game design is balancing some sort of a progression vector. For example, you might need to come up with a set of values, a number of points that a player needs to collect to advance to the next level. Another example might be…

Game Design

5 min read

Curves
Curves
Game Design

5 min read


May 15

Building a Live Service Calendar

In my previous series of texts, I have been talking extensively about the live service of free-to-play games. Limited-time events have a central position in any live game strategy. In this text, I will focus on practical examples of planning a live event calendar for a year of a typical…

Game Development

12 min read

Building a Live Service Calendar
Building a Live Service Calendar
Game Development

12 min read


May 8

Live Service — Condensed Version

In case you have missed it I have spent the last several weeks talking about the live service of free-to-play games. This text is a condensed version of the previous five longer stories. It was created entirely using ChatGPT. I still recommend reading the longer version, but if you don’t…

Game Design

9 min read

Game Design

9 min read


Published in

ironSource LevelUp

·May 1

Live Service Layered Cake — Part V

Advanced Monetization Features — This text is the fifth and final part of a new series of texts about metagame design and live service monetization of free-to-play games. You can read the previous parts on the following links: Part I, Part II, Part III, and Part IV. We finally made it to the last…

Game Design

7 min read

Live Service Layered Cake — Part V
Live Service Layered Cake — Part V
Game Design

7 min read


Published in

ironSource LevelUp

·Apr 24

Live Service Layered Cake — Part IV

The Live Events — This text is the fourth part of a new series of texts about metagame design and live service monetization of free-to-play games. You can read the previous parts on the following links: Part I, Part II, and Part III. Layer 3 — limited-time events Limited-time events are the bread and butter of live service. Coming…

Game Development

16 min read

Live Service Layered Cake — Part IV
Live Service Layered Cake — Part IV
Game Development

16 min read

Stanislav Stankovic

Stanislav Stankovic

597 Followers

Book Author

Game Designer at Supercell, Ex-PixelUnited Ex-EA, Ex-Rovio.

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