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Stanislav Stankovic
Stanislav Stankovic

514 Followers

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Virtual Reality and Virtual Environments in 10 Lectures
Virtual Reality and Virtual Environments in 10 Lectures

Introduction into the related concepts of Virtual Reality, Augmented Reality, and Virtual Environments.

2015

·
Stanislav Stanković
Stanislav Stanković

Stories

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Making games is my lifelong passion

Now it’s the beginning of the fantastic story Making games is my lifelong passion. As anything in life it’s a journey. What follows is a series of texts about things I have learned on my journey through the craft of game making. I hope at least some of it will be useful to someone else. Stay tuned! stane-island.net

Game Design

1 min read

Making games is my lifelong passion
Making games is my lifelong passion
Game Design

1 min read


May 22

Curves

Intro One of the most typical tasks in game design is balancing some sort of a progression vector. For example, you might need to come up with a set of values, a number of points that a player needs to collect to advance to the next level. Another example might…

Game Design

5 min read

Curves
Curves
Game Design

5 min read


May 15

Building a Live Service Calendar

In my previous series of texts, I have been talking extensively about the live service of free-to-play games. Limited-time events have a central position in any live game strategy. In this text, I will focus on practical examples of planning a live event calendar for a year of a typical…

Game Development

12 min read

Building a Live Service Calendar
Building a Live Service Calendar
Game Development

12 min read


May 8

Live Service — Condensed Version

In case you have missed it I have spent the last several weeks talking about the live service of free-to-play games. This text is a condensed version of the previous five longer stories. It was created entirely using ChatGPT. I still recommend reading the longer version, but if you don’t…

Game Design

9 min read

Game Design

9 min read


Published in

ironSource LevelUp

·May 1

Live Service Layered Cake — Part V

Advanced Monetization Features — This text is the fifth and final part of a new series of texts about metagame design and live service monetization of free-to-play games. You can read the previous parts on the following links: Part I, Part II, Part III, and Part IV. We finally made it to the last…

Game Design

7 min read

Live Service Layered Cake — Part V
Live Service Layered Cake — Part V
Game Design

7 min read


Published in

ironSource LevelUp

·Apr 24

Live Service Layered Cake — Part IV

The Live Events — This text is the fourth part of a new series of texts about metagame design and live service monetization of free-to-play games. You can read the previous parts on the following links: Part I, Part II, and Part III. Layer 3 — limited-time events Limited-time events are the bread and butter of live service. Coming…

Game Development

16 min read

Live Service Layered Cake — Part IV
Live Service Layered Cake — Part IV
Game Development

16 min read


Published in

ironSource LevelUp

·Apr 17

Live Service Layered Cake — Part III

The Evergreen Stuff — This text is the third part of a new series of texts about metagame design and live service monetization of free-to-play games. You can read the first and the second part here and here. Layers I mentioned already that I like to use a metaphor of a layered cake when discussing…

Game Development

9 min read

Live Service Layered Cake — Part III
Live Service Layered Cake — Part III
Game Development

9 min read


Published in

ironSource LevelUp

·Apr 10

Live Service Layered Cake — Part II

The foundations of a virtual economy — This article is the second part of a new series about metagame design and live service monetization of free-to-play games. You can read the first part here. Foundations Before we get into the nitty-gritty of the monetization design we need to take a look at some fundamental notions. Actually, I hate…

Game Design

7 min read

Live Service Layered Cake — Part II
Live Service Layered Cake — Part II
Game Design

7 min read


Published in

ironSource LevelUp

·Apr 3

The Live Service Layered Cake — Part I

Introduction to Live Service Monetization — This text is the first part of a new series of texts about metagame design and live service monetization of free-to-play games. Stay tuned! Business Model Back in the day things were simple. The team makes the game. It gets stamped on CDs or whichever other medium, gets put in a box…

Game Design

9 min read

Live Service Layered Cake — Part I
Live Service Layered Cake — Part I
Game Design

9 min read


Mar 27

Game Development Glossary

Intro I realized that my texts are somewhat hermetic. My initial intention was to write them with people with some sort of game development background as an intended audience. With that in mind, I have been using game industry lingo in liberal quantities. However, this terminology is not consistent even across…

Game Development

13 min read

Game Development Glossary
Game Development Glossary
Game Development

13 min read

Stanislav Stankovic

Stanislav Stankovic

514 Followers

Book Author

Game Designer at Supercell, Ex-PixelUnited Ex-EA, Ex-Rovio.

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