Prototyping and the Art of Mapping Unknown UnknownsYour ideas are a jungle, porotoryping is finding a pathNov 3A response icon1Nov 3A response icon1
Simulation Games — Quirks of GenreWhat I learned from 10 years of design experienceSep 22A response icon1Sep 22A response icon1
Oblique Strategies for Game DesignA Creative Detonator for Stuck DesignersJun 2A response icon1Jun 2A response icon1
Fibonacci Sequence of Team CompositionsThey were a band of misfits. All stories about teams of heroes start along these lines. No story ever starts with they were a team of…Jan 13A response icon5Jan 13A response icon5
Game Mechanics — Game ProgressThis text is a part of an ongoing series on game mechanics which have spawned as a result of a course I am giving at the Faculty of…Jan 6A response icon3Jan 6A response icon3
Game Mechanics — Interaction Loop and the Game StateThis text is a part of an ongoing series on game mechanics which have spawned as a result of a course I am giving at the The Faculty of…Dec 16, 2024A response icon4Dec 16, 2024A response icon4
Game Mechanics — BraidThis text is an addendum to the text I published previously on the treatment of time in various types of games.Dec 9, 2024Dec 9, 2024
Game Mechanics — Games and TimeHow various games treat timeDec 2, 2024A response icon2Dec 2, 2024A response icon2
Game Mechanics — Space in GamesThis text is a part of an ongoing series on game mechanics which have spawned as a result of a course I am giving at the The Faculty of…Nov 1, 2024Nov 1, 2024